Workaround implemented to support Star Ocean's stencil trickery as efficiently as possible on all platforms Many bugfixes around the UI, touch D-pad now works better when scaled large Implemented some strange blending modes like ABSDIFF as shaders, fixing the outlines in DBZ Tag Team and more.Įmulation of the vrot CPU instruction improved - it caused cracks in FF3 graphics before Support for more codecs used by "Custom BGM" and sometimes regular music in games: MP3, AAC More types of framebuffer copies are now handled correctly, fixing a variety of graphical issues, like the sun in Burnout and many moreīetter savedata compatibility with the real PSP CLUT (paletted) texturing from framebuffers supported, fixing many graphical issues like the shadows in Final Fantasy: Type-0
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